For this session of 3d modeling with 3ds-max the most that has come back to me is pretty much the basic; select and moving, scaling, zooming in and out, all of the basics. Then having to Re-learn the entire layout of the software in order to actually do something significant.
For what we have done for the past couple of weeks we've been working on the game I have been making design's for 2d art for the Game there is; cards, box cover, and much more for helping out the writer. What I would say was the most difficult was trying to find out what design and concept for the game there were times I had to constantly ask my group what they think how the design would look like, and how it should be executed for the entire project. The hardest design I would have to say is the open box art This took me the longest to make out of all the other art pieces I made so far involving the fact that I had to draw each piece into a perspective the make sure that every pieces was fine, but as you can see there is some minor mistakes in the picture, but I decided to not stress about it and let it be.
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June 2019
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