For my first experience with Unity it had seemed simple to me looking at the layout, but then I watched one of the tutorials that we were required to watch in order for us to see some of the mechanics that Unity had in store for us. As I watched the tutorial it was a little bit devastating to see what we were actually dealing with, seeing the interface gave me a little bit of a scare but I knew some of the basics right off the bat, so catching on to the mechanics were pretty much a cake walk from there on out. What might seem easy to me will be the animation for unity since I've done animation for a long time I will have some easy time with this, but at the same time i can be proven wrong but I'll have to see that for myself after we get done coding with C++/C sharp.