So... this year I've learned a lot about what the extension of being/becoming a game designer is all about all of the activities and blogs that we have done up until now has showed me what It was like to grow as a upcoming game designer the road was; hard, breathtaking, and annoying but the journey was well walked for this year learning all the history of games, meeting and learning about other experienced game designers from other companies like Epic games, Blizzard, [etc], and learning about how the unity software earlier than expected were pretty much all a great experiences for this year and hopefully be able to get a greater experience for next year in AGAD (if I manage to make it in there at least) but blogging about this class was really fun (somewhat fun just trying to at least not forget so I don't get a terrible grade ) to do considering I want to do this later in the future, making games will be pretty fun and I wish to carry that experience with kids in later generations as well.
Okay, so... Unreal Engine 4 from what I have seen so far of it looks pretty cool if I say so myself, and also to top all of this off, from looking at the tutorials for the UE4 software gaming engine from what it looks like it will be very UI usage heavy. Meaning by this is of course is that in UE4 it would seem that the main interface will be used more frequently than having to go in the coding section of the gaming engine and while your inside of this engine there is another thing in this engine that is new to me and probably to you also for this engine you'll be using these things called blueprints I know what your going to say " Jon we already know what a blueprint is...." but hear me, okay? these blueprint aren't just your normal "follow this instruction here" Its also examples of what you can do inside of the engine for what ever type of game you want to make in the near future for ex: shooter, plat-former, Racing, [etc...] So here the question lies would I switch over to UE4 rather than continuing on forth with the Unity gaming engine? or say forget UE4 and stay on unity? To tell you the honest truth I really don't know so far both game engines are both interesting in their own way but if I would choose to go to UE4 It would mean having to start off on a new slate, and having to learn a whole new software and UI... which I wouldn't mind doing really. So I'd be down to see all the cool things that UE4 can really do at it's true potential. So would I switch to it for next year? Yeah, it will be a tough ride, but that's what makes the experience fun
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