1: For the stem expo field trip in my opinion was a great event to check out, not just because it might have been a good excuse to miss out on some classes but it was also a great experience to check out some of the amazing skills that people across the world are into. Like for example: Biochemist, programmers, sound directors, modelers, [Etc]. It makes you want to start focusing on things that are most important so you can make it to that dream you always wanted.
2: What I liked about it was that it was diverse on what type of career's people do and you could see how that job works and what makes you enjoy it. There was nothing in the expo I disliked, I liked how everyone worked their hardest and made all these awesome things like Pixel blocks, sound waves, and plenty of more things that was interesting.
3: what I learned at the expo was how sound directory producing worked I was confused on what to do for the longest time figuring out "how does the sound play back to me?" "how to the sound get recorded?" Then when working on sound all I had to do was push the record button and then let the magic happen, by just pressing the record button the sound played back when the people on the mic talked, the camera worked pretty well, and listening to what the people were explaining about when they were walking around learning other things in the expo which I find that was very great in terms of learning new experiences.
4:How this related my interest to game design is that I've heard and seen amazing artist in the expo who has did these amazing 3d models and and animations and that is what i want to get better at doing, as I go through my journey as a starter game designer.
2: What I liked about it was that it was diverse on what type of career's people do and you could see how that job works and what makes you enjoy it. There was nothing in the expo I disliked, I liked how everyone worked their hardest and made all these awesome things like Pixel blocks, sound waves, and plenty of more things that was interesting.
3: what I learned at the expo was how sound directory producing worked I was confused on what to do for the longest time figuring out "how does the sound play back to me?" "how to the sound get recorded?" Then when working on sound all I had to do was push the record button and then let the magic happen, by just pressing the record button the sound played back when the people on the mic talked, the camera worked pretty well, and listening to what the people were explaining about when they were walking around learning other things in the expo which I find that was very great in terms of learning new experiences.
4:How this related my interest to game design is that I've heard and seen amazing artist in the expo who has did these amazing 3d models and and animations and that is what i want to get better at doing, as I go through my journey as a starter game designer.